TWO PEOPLE PLAY A GAME OF CHESS, EVERY CHESTER HAS 16 CHECKERS.
PUT PIECES IN A BOARD GAME AS ILLUSTRATION:
"THE QUEEN" is put on the check of same colors. The white checker goes at first. When playing, each other should try to prevent another from the strategy so that the other king is frozen and defeated at end. The player needs enough intelligence and wisdom and strategic plan. and foresee the other side will maybe take steps, you ensure that your checker can be preserved by one or more of yourself.
PLAY WAY OF CHECKER:
"THE QUEEN" is a important checker. She can go freely without limit, she can go to every checker, every direction, opposite angle, vertical and horizontal.
When eating a checker of the other side, a checker of oneself will replace the location of other side eating way while going forward.
THE ROOK CHANGES THE LOCATION:
"THE KING" and "THE CASTLE" go at the same time in order to make "THE KING" preserved specially. Make "THE KING" go two checks horizontally to "THE CASTLE" on the blank space which "THE KING" leaps. This way needs no checkers between them, so "THE KING" is not chess mate, this may not make "THE KING" chessmated after "THE KING" changes the location.
If "THE KING" is declared to chess mate by the other side the chessmated Chester should rescue "THE KING" from danger, you can select some steps: either the attacker is eaten so that "THE KING" goes to the threaten location, or checkers of oneself go to battle line to protect "THE KING".
Anyone of them can not chess mate other side. If both sides agree, this is a draw In chess.