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GAME WAY OF CHESS
Peace Battle Intelligence Race

TWO PEOPLE PLAY A GAME OF CHESS, EVERY CHESTER HAS 16 CHECKERS.

PUT PIECES IN A BOARD GAME AS ILLUSTRATION:

"THE QUEEN" is put on the check of same colors. The white checker goes at first. When playing, each other should try to prevent another from the strategy so that the other king is frozen and defeated at end. The player needs enough intelligence and wisdom and strategic plan. and foresee the other side will maybe take steps, you ensure that your checker can be preserved by one or more of yourself.

PLAY WAY OF CHECKER:

"THE QUEEN" is a important checker. She can go freely without limit, she can go to every checker, every direction, opposite angle, vertical and horizontal.
"THE KING" can go to every direction. (opposite, vertical and horizontal) but he can only go to a checker every time, he can not be eaten like other checkers, but when he is threatened, he will be warned by the other side, the other side says "chess mate".
"THE CASTLE" can go in the vertical and horizontal direction, but be not limited by "check number", a checker of other side can be only defeated and eaten in the straight row.
"THE BISHOP" can go in every check number, but be limited in the direction of the opposite angle. anyone of "the bishop" can only go the check of oneself.
"THE KNIGHT" is only a checker that he is leapt to other checkers, he is a checker that moves freely and is very practical, play way of him: leap a check to fall to a check of different colors.
"THE GUARD" begins to go in the bottom of line, he may select to go a check or two, but when he is not in the bottom of line, he can only go a check every step. He can only go ahead, the guard makes the other side eat a checker of opposite angle. If the guard can go to the bottom of another line, he will be any one of checkers, whether or not this checker is on the chessboard.

EATING WAY:

When eating a checker of the other side, a checker of oneself will replace the location of other side eating way while going forward.
This special way is limited that "THE GUARD" is at the beginning of location. If the guard goes two steps to leave his beginning and passes through the opposite angle which lives another guard, to next step he will be eaten. Another guard threaten your location, so eaten guard will leave this chessboard.

THE ROOK CHANGES THE LOCATION:

"THE KING" and "THE CASTLE" go at the same time in order to make "THE KING" preserved specially. Make "THE KING" go two checks horizontally to "THE CASTLE" on the blank space which "THE KING" leaps. This way needs no checkers between them, so "THE KING" is not chess mate, this may not make "THE KING" chessmated after "THE KING" changes the location.

"CHESSMATE":

If "THE KING" is declared to chess mate by the other side the chessmated Chester should rescue "THE KING" from danger, you can select some steps: either the attacker is eaten so that "THE KING" goes to the threaten location, or checkers of oneself go to battle line to protect "THE KING".
"CHESSMATE" is which "THE KING" of other side has no threat, but the above steps can not rescue the king of oneself.

DRAWN GAME:

Anyone of them can not chess mate other side. If both sides agree, this is a draw In chess.